Proof

Live proof of what gets built here.

Each of these is running in production. They range from a local landscaping business running its operation through a custom-built site, to a persistent operating system with memory, governance, and controlled automation. The distance between them shows the full range of what gets built here.

Roanoke's Landscape Detail live site preview
Live
01 - Roanoke's Landscape Detail

A local business running through a site that does the actual work.

RLD handles customer intake via photo-first request forms, tracks estimates, feeds into a private admin review layer, and builds a record of every job over time. The site is not a brochure for the business. It is how the business runs.

  • Photo-first customer intake
  • Estimate and status workflow
  • Admin tools and reusable proof
Live RLD ->
Live
02 - Field OS Example

A working front-end workspace for field jobs, dispatch, records, and closeout.

Field OS shows how a business can operate from a clear browser workspace: job status, crew load, field records, customer updates, and closeout status in one front end. It uses sample data only.

  • Static front-end example
  • Sample jobs, crews, records, and closeout flow
  • No login, no customer data, sample front end only
Open Field OS ->
Live
03 - Continuum

A continuity workflow for organizations that cannot afford to keep starting over.

Continuum holds what the operation knows: decisions, rules, memory, history, records, and the next action. It tracks what changed, keeps review steps clear, and makes the right information recallable when the work needs it.

  • Persistent memory that updates as the work changes — not a static record
  • Governed improvement with review built into important steps
  • A private continuity layer that keeps the public work moving
Live Continuum ->
The Ninth Gate live game preview
Live
04 - The Ninth Gate

A playable world with real game logic, persistent state, and a surface that works.

The Ninth Gate is not a document collection. It is a working play experience with route logic, player choices, visible feedback, and records that persist. It exists to show that Clearframe builds systems with mechanical depth — not just pages that describe things.

  • Playable story route
  • Worldbuilding and character assets
  • Interactive feedback and state
Live play surface ->
The Roanoke Star live site preview
Live
05 - The Roanoke Star

A local platform built to be useful to residents, businesses, and visitors — with monetization in from the start.

The Roanoke Star shows that Clearframe builds products it owns and operates, not just client work. Hiring discovery, civic information, local writing, business listings, and sponsor placement paths — all in one place. The structure is replicable in any market.

  • Local daily-life content
  • Hiring and business discovery
  • Advertiser and co-op monetization
Live The Roanoke Star ->
Dad in a Van live site preview
Live
06 - Dad in a Van

A local service page built around proof and fast quote action.

Dad in a Van keeps the offer simple: painting, home repairs, and cleanouts with photo-based scope checks, before/after proof, clear boundaries, and direct call/text paths.

  • Before/after work examples
  • Photo-first quote request
  • Clear scope boundaries
Live Dad in a Van ->
Method

Clear, organized, useful.

Clearframe keeps the structure simple: make the site clear, save the important details, build useful forms, and only add follow-up help people can review.